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360 Deal Wonders Paramore Called "A Manufactured Product of a Major Label" by Former Members
Paramore represented the epitome of 360 deals. In an interview with Billboard, Lyor Cohen, the CEO of Recorded Music for WMG, confided that he thinks, Paramore is going to be very special and demonstrate what we mean by alignment." Similarly, in a New York Times piece, writer Jeff Leeds wrote that executives and talent managers cite ...
What's Ahead for 2011? Panos Panay: Consumer Brand Marketing Will Play Bigger Role in Music
As we end the year, Hypebot asked some our favorite thinkers, writers, and friends to answer two questionsone looking forward and the other back. Here Panos Panay, the founder & CEO of SonicBids, answers. Hypebot: What do you see as the most important business and consumer trends that will shape the music industry in 2011? Panos ...
What's Ahead for 2011? Marcus Taylor: Social Marketing and Mobile Will Continue to be Important
As we end the year, Hypebot asked some our favorite thinkers, writers, and friends to answer two questionsone looking forward and the other back. Here Marcus Taylor, the founder of The Musician's Guide, answers. Hypebot: What do you see as the most important business and consumer trends that will shape the music industry in 2011? Marcus ...
ReverbNation: Free "Control Room" iPhone App
ReverbNation has been having quite a run leading up to this holiday season. First they announced their one-millionth account. Then they gained an exclusive partnership with Myspace, which made their tools baked into the fabric of the social network. Now they've released a mobile app for the iPhone that enables artists to collect emails, check profile ...
Overview: Newly Adopted FCC Net Neutrality Rules
The Federal Communications Commission has approved new rules, which prevent your broadband ISP from blocking websites, but provides wireless providers with added clemency. Tim Conneally, a writer at betanews, has published the most clear-cut overview of what these rules are and what they mean: Basic Rules for fixed Broadband Transparency: Carriers must clearly express to consumers ...
Cricket Launches Muve Music: First Unlimited Mobile Music Service to Reach U.S.
(Updated) Cricket Communications today became the first U.S. mobile carrier to offer consumers unlimited music as part of a wireless rate plan. Dubbed Muve Music, the new digital music service is only available as part of a $55 monthly unlimited wireless plan and offers DRM-free mp3's over the air to the phone. All four major labels ...
What's Ahead for 2011? Emily White: Direct-to-Fan Sales, Fan Building Through Social Media Will Grow
As we end the year, Hypebot asked some our favorite thinkers, writers, and friends to answer two questionsone looking forward and the other back. Here Emily White, Manager/Co-Founder, Whitesmith Entertainment, answers. Hypebot: What do you see as the most important business and consumer trends that will shape the music industry in 2011? Emily White: Direct to ...
What's Ahead for 2011? Bobby Owsinski Sees a Shift Towards Realism in the Music Indusry
As we end the year, Hypebot asked some our favorite thinkers, writers, and friends to answer two questionsone looking forward and the other back. Here Bobby Owsinski , the author of Music 3.0: A Survival Guide For Making Music In The Internet Age, steps up to the plate and answers. Hypebot: What do you see as ...
What's Ahead for 2011? Jonathan Ostrow: Social Charts Will Flip the Music Industry on It's Head
(Updated) As we end the year, Hypebot asked some our favorite thinkers, writers, and friends to answer two questionsone looking forward and the other back. Here Jonathan Ostrow, the co-founder of MicControl, answers. Hypebot: What do you see as the most important business and consumer trends that will shape the music industry in 2011? Jonathan Ostrow: ...
Social Music Gaming App for Facebook Causes 15,000 Fans to Play with Songs for 15 Minutes
DJ and producer David Guetta has released a new Facebook PUMP IT game for his single 'Who's that Chick?,' powered by MXP4's music gaming solution. During the app's limited beta launch, over 15,000 users played with the game for more than 15 minutes per track, 50% shared and competed against their friends, and 60% of users ...



