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Ben Burtt Sounds off on Wall-E

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The voice of Wall-e and M-O and Sound & Character Voice In ancticipation of Tuesday's release of Wall-E on DVD, Disney Home VIdeo has provided us with an interview with Ben Burtt, the legendary sound effects maestro.

QUESTION: You had just finished a stint on Star Wars when you were offered Wall-E and I imagine the last thing you wanted to work on was robots?

BEN BURTT: That is absolutely true. Creating the illusion of voices is the hardest task. It is hard to fool voices. When Andrew pitched this idea and I realized it was all robot voices at first I thought I am sure I have anything left in me have I got a new idea, But fortunately it was a very different set of characters. Nevertheless I am sure I approached the same, as I always would have because of my past experience.

The idea always is to create the sense of a soul with the character with sound. You are given sounds or a few words and the aim is to create the feeling that these are talking machines. You could have imposed a human voice on to the robots and audiences would have accepted that. But with Wall-E it was important to give the sound an aspect of being a machine.

So I went about that task, my assignment was to create voices for the characters and audition them to Andrew. He had about10 minutes of the opening of the movie with sketches and storyboards and said it was a little peek of what he was trying to get. I was there from the beginning, which is the best thing. I am sure that when I started that they did not know that they were going to make his film they were still having trials and one of the hurdles to jump was to get the voices.

QUESTION: What was your working process like on Wall-E?

BB: A typical day I work alone I would be in a sound room with my recording gear and mixing consoles, speakers and a screen so that I can project images if I want to. And I really just start improvising. I work two different ways; one is that I have a keyboard and I can put sound effects on that and I can play things. This is how I experiment. I sit alone, I suppose a little bit like musical composition and I try things on the keyboard. I discover a combination and that gives me something to work on. If I need a human input then I can record myself or I can bring in a Pixar employee because they are readily available and free (smiles) for scratch voices. That is kind of what happened with Wall-E.



I was just using my own voice as a trial I was not supposed to be the voice but I was experimenting. Once we got a voice that we liked Andrew realized that it would be pretty hard to go back and start over with a different human voice. So we stuck with it. Plus I was there every day. I auditioned for Andrew many concepts for Wall-E. Some were sound effects because initially we did not know whether he would talk or he might just whistle like R2D2. I think the first version of Wall-E that I did was pretty much like an R2D2 type of character. It was almost with electronic tones. Every time I pitched Andrew an audition he would pick two or three things out that he liked. So I began to make a little list. And then I built up a sort of favorites list.

When Andrew first showed me the maybe 10 minutes or so of the storyboards cut together, and the opening of the movie, it had some music and some sound effects in it. That was kind of a way of enticing me into understanding the project. It was that opening song, the vocal in that song that appealed to me in a way that I sort of connected that with the Wall-e character. Theres a feeling about that, so to some extent maybe the pitch of the voice started out that way, that kind of innocent feeling that was a thread that I picked up on in that. As Ive said, we went through lots of experiments trying Wall-e as just motor sounds only, some that there were beeps and whistles, a little bit more in the R2 realm.

Although we extracted bits from all of those experiments, when it came down to some of the more expressive vocals it was a little bit in that tone, from that singing voice. Im not sure why, there was obviously something very charming and appealing about that song. I couldnt quite pin it down. I have always felt that the best way to get a robot voice is to have a human element and an electronic element and blend the two. So I worked out a circuit where I started with my voice and broke that down in the computer and then re-synthesized it.

And the voice of EVE was done in a similar way. We used a woman at Pixar, who was named Elissa Knight. We started using her as a scratch track and once again, just like with me, once I ran it through the laborious computer process, we got results that we liked, and we felt we should keep it. For one sound I had heard a generator in a John Wayne movie called Island In The Sky. It was a generator they cranked and I thought I had to get one of those. I got one on E-bay that had not been unpacked since 1950. There are the sophisticated electronic things I do and like the generator there are things like the old days of radio when you used props.

QUESTION: What has been the most unusual prop you used?

BB: Apart from the generator you could name something that is a household item and it is probably in the film. There is an electronic toothbrush in there.

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