Derek Bailey Interview: September 2001

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I think playing solo is a second rate activity, really. For me, playing is about playing with other people.
This interview dates from September 2001 and originally appeared in three parts in London Calling that autumn. Here is the interview in its entirety, interspersed with occasional commentary, some of which has been updated.

Although he lives in Hackney (as exciting and vibrant a part of London as you could hope to find), Derek Bailey plays relatively rarely in the capital these days. He is a world citizen, more likely to appear in Europe, Japan or New York than in Stoke Newington or Highgate. This year [2001], he will have played maybe six gigs in London, a lot for him. Despite this, he casts a giant shadow over improvised music here, being treated with huge respect and affection by several generations of free improvisers. It is virtually impossible to imagine what this music would be like without the influence he has exerted over the past 35 years. [In 2005, these remarks now seem bitter sweet; in late 2003, Derek Bailey moved to Barcelona.]

The day I interviewed him (23-Sept-2001), he had read my review of Company in Marseilles (Incus) in which I pondered the question "What makes Company Company?" He started off by offering his answer to the question.

DB: There's nothing I can clarify about what Company is. Playing music is not really susceptible to theory much. Circumstances affect it so much. It is partly just what is possible. Since I gave up doing Company Weeks - which I did for seventeen years, which seemed to me long enough for anything - I just take whatever opportunities there are to do Company. And the opportunities are never perfect, that's for sure. For instance, the Marseilles gig was some sort of celebration of this organisation's 200th birthday, and they asked me to play solo; over a period of negotiation I turned it into a five-piece for two nights rather than a solo for one night, which I thought was more appropriate for what they are supposed to be about. And so that was that.

For instance, I have a Company in Los Angeles next month, which again is for two nights; I might get three nights squeezed in. There will be ten people on that, and I don't know any of them. They are all LA or San Francisco musicians. But that methodology where players are pitted against other unfamiliar players has been so widely adapted now that anybody plays with everybody. So it doesn't work in the same way now. I don't know any of these guys and they might not know each other (I'm sure some will know each other) but actually it doesn't matter now; it's not a problem for people to play with each other in the way it was 25 years ago. In fact it's quite gratifying for me to see some of the people who really objected to this method of working now being quite so profligate in their use of it. So that's nice but it doesn't work the same way. The Company in New York earlier this year was for three nights (it would have been great to have had another night), but getting more than three nights now is difficult. No-one offers me a Company thing, I turn things into Company. This LA thing, they wanted me to play in duos or trios each night at the club and I talked them into this Company thing.

AAJ: Who is selecting the musicians for LA?

DB: A saxophonist - what's his name? - one of the musicians who was setting this stuff up anyway. I was there in LA for a different gig - All Tomorrow's Parties, which is kind of a fringe rock thing, and for reasons of their own they invited me to play on this thing. That's at UCLA. I'm there for that; that gets me there. And because I was in the area, I was approached to do these other things, which is actually more interesting to me as it happens. Theories don't always work, but theoretically it's more interesting.

For me, Company is still the best way for me to work. It has always meant that, "in company" as opposed to solo, just with other people, really. The only thing I could say about Company is that it is not solo. I always thought the name was anonymous enough not to mean anything. So it started from scratch. Those five guys on Company in Marseilles were all on the New York [Company] thing and that attracted me to try and get them over there. They were very co-operative, because it was no great profitable do for them. The downtown people in New York all know each other, so I thought that starting with five Britishers (if you include Will Gaines in that) and five downtowners would be good. The same contrast that you get between Will and IST, which is what appealed to me about that. There is a thing about Will. He is a great tap dancer and he is quite remarkable to play with. There is something else about him that makes him virtually unique in the free playing area, and that is his relationship with the audience. Will is show business. And you could say IST are definitely not show business. They are as far away from that. They always give the impression that whether the audience is there or not is not a serious matter to them. I'm not saying that is the case, but their music gives that impression sometimes. Will always knows what you are doing but he has a large focus on the audience. And I thought that it would be nice to put them together, and I found it very enjoyable. Well Will and those guys had a similar sort of contrast with the downtown people. They can be more audience-conscious, that's for sure, but not like Will. The thing that really threw them the first night was Will's attempt to seduce the audience regularly. It was a very good first night for Company. It is always promising if it is a rotten first night, if there are problems raised, because then there is somewhere to go. The problems came up because they couldn't handle Will at all. They didn't know what he was doing, if he was just pissing all over them or what. And by the last night they were all in love with him. Everybody wanted to play with Will, which was great. So it is quite productive to have people who are a bit disturbing to other people, at least initially. But it is getting much harder to do because players are much more blasé about playing with each other. Anybody will play with everybody. So that method has become universal. It is much more difficult to make it confrontational.


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